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Ultra Time System for RPG Bakin

← Return to Ultra Time System for RPG Bakin

Devlog

  • v3.0
    October 15, 2023 by Knifish Games
    Optimised the rendering transition in active time travels. Previously renderings changed abruptly after the blackout. Now it feels natural. Other bug fixes to fit into the Bakin 1.5 version... Continue reading
  • V2.0.1 Updates
    April 25, 2023 by Knifish Games
    Fixed a bug that caused error popups in the editor. Added clock speed and time setting interaction. Grouped effects. Set the default rendering as 'morning.'... Continue reading
  • V2.0.0 Updates
    April 06, 2023 by Knifish Games#time system, #bakin assets
    - UI: Added season display. Added weather icon display. - Gameplay: Redesigned the logic for time travelling. Added player motions for time travelling bonfire and house. -Project: Renamed map objects... Continue reading
  • V1.2.0 Updates
    March 02, 2023 by Knifish Games
    - Fixed a bug that the date did not change if travelling from a former date - Fixed a bug that the date changed when travelling from the same date - Rebuild the logic with changing dates when making a... Continue reading
  • V1.0.1 Updates
    February 26, 2023 by Knifish Games
    Added notes to the scripts for easier understanding when you use them. Fixed an error that skipped displaying 'Sunday'. Adjusted particle size for better visual effect... Continue reading
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